Author Archive

Pia van Gelder at Dorkbot CBR 29th November 2011

Pia van Gelder is a Sydney based electronic media artist / facilitator / teacher / student. Pia teaches Media Art at the College of Fine Arts, she is an MFA candidate at University of Sydney. She is a director at the Hybrid ARI Serial Space and the Overlord of Dorkbot (Sydney).

Image: Pia van Gelder

Image: Pia van Gelder

Van Gelder’s practice balances between two focuses for live performance and interactive installations – analogue audio/video synthesis and the modification or circuit-bending of pre-existing media-machines to facilitate their creation of unexpected and idiosyncratic outputs. She is interested in the idea of the “performing machine”, exploring the strange partnership or collaboration between artist and machine.

Van Gelder’s research is a form of media archaeology – discussing contemporary approaches to ‘composition inside electronics’ and new possibilities of ‘haunted media’ and ‘machine vision’. Van Gelder will be presenting some recent machines she has been working with and some ideas they are conjuring together.

PIA VAN GELDER
CCAS GORMAN HOUSE GALLERIES
TUESDAY 29 NOVEMBER 2011
6-8 PM

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November 15, 2011 at 7:50 am Leave a comment

Tim Boykett and Pippa Buchanan at Dorkbot Cbr Thurs 16 December plus Xmas drinks + ANAT meet and greet

Times Up - Moving Information Machine

Times Up - Moving Information Machine

Tim Boykett and Pippa Buchanan will join us for a chat to finish off a great year in dork!

Save the date: Thursday 16th December
Time: 5 – 7pm
Location: CCAS GALLERY, Gorman House Arts Centre
Street: Ainslie Ave. Braddon

And you are also invited to CCAS earlier at 3pm to meet Vicki Sowry, Program Manager for the Australian Network for Art and Technology, ANAT. Vicki is visiting Canberra and she would love to meet you and answer any questions you have about ANAT’s Synapse residency program and your project.

For the past two decades, Vicki has established and delivered professional programs for artists and filmmakers in partnership with industry. She has worked at Metro Screen, the Australian Film Commission, ABC Television and the Media Resource Centre. In 2007 she joined ANAT to manage the Art Science program and, in early 2010, was appointed Program Manager for the full suite of ANAT programs. for more info on ANAT please visit http://www.anat.org.au

Where: Canberra Contemporary Artspace, Gormon House
When: Thursday 16 December 3pm – 4.30pm

Please RSVP for catering purposes david@ccas.com.au

And back to Tim and Pippa…

Tim Boykett, was born and grew up in Australia, has been living in Austria since 1991. Operating between the areas of mathematics and media art, performance and interaction: the boundaries have been and remain fluid.

Pippa Buchanan, runs the P2PU / MOzilla WebCraft project and will talk about this project http://www.drumbeat.org/webcraft

As a continuing founding member of Time’s Up, Tim has been involved in conceptualising, planning, building and presenting extended interactive mediated physical environments for the past ten years. There have been four main phases of work: the Hyperfitness Studio series, the BodySPIN series the Sensory Circus and the current series of Physical Narratives. Interwoven in these developments and installations have been a series of smaller experiments, workshops, performances and other events, including a series of “Closing the Loop” workshops. Essential to this work has been an ongoing theoretical development that rests upon a protoscientific world view (both for the development and for the participant) with an understanding of the axes of Control, Perception and Biomechanics. Parallel to this, Tim has been active as a researcher in algebra, combinatorics and computer science with several publications in international journals. His work here has included the analysis of computational models for physical processes, modelling of processes and the generation of combinatorial designs.

The cross-fertilization from the theories of mathematical and computational spaces and environments to the creation of experimental situations, leads to a abundance of possibilities. The problems of implementation and realisation are significant; one of the strengths of the Time’s Up work has been the continuing concentration upon reliable and solid physical structures for their spaces. Current developments include the development of character based physical narratives as well as investigating the parallels between mathematical and aesthetic research

Selected recent publications include:

“Notation und visuelle Musik” with Andrei Smirnov, in “Klangmaschinen zwischen Experimenten und Medientechnik” editor Daniel Gethmann and Elisabeth Shimana, September 2010.
“Aesthetic and Mathematical Research” in Bridges 2010 Proceedings, Tesselations Publishing, 2010.

“Designing performativity for mixed reality installations” with Andrew Morrison, Alex Davies, Geska Brečević, Idunn Sem & Robert Brečević, FORMakademisk, volume 3 number 1, July 2010.

“All difference families are derived from groups” in Algebra and Discrete Mathematics, Nr 2009-1, 2009.

“Conservation laws in rectangular CA” with Jarkko Kari and Siamak Taati, Journal of Cellular Automata, 2007.

“An Orderly algorithm to determine the UPP2 graphs of small order” Acta Math. Sinica 23(2), pp 249-264, 2007.

“Playing the Game: Notes on Games, Play and Gameplay in Interactive Installations” in proceedings of the Game-Art-Interface session, CGIE Conference, Perth, Australia 2006.

“Extensive multiscale interactive situations” in Proceedings of the International Digital Games Conference 2006, Portalegre.

“The Care and Feeding of Transient Realities” in TRG: On Transient Realties and their Generators, Edition TOX, Maribor, 2006.

“Sensory Circus: Yes, you will go to the Moon” in “Timeshift” edited by C Schöpf and G Stocker, Hatje Kantz Publishers, September 2004.

“Efficient exhaustive enumeration of reversible one dimensional cellular automata,” Theoretical Computer Science, Vol 325/2 pp 215-247, 2004.

“Space from Nonspace: Emergent spatiality in dynamic graphs,” Proceedings of Bridges 2005, edited by R Sarhangi.
“The development of SPIN or On the seeming impossibility to realise virtuality in the midst of virtual realities” in “Art&D,” V2 publishers, 2005.

December 6, 2010 at 11:26 pm Leave a comment

Dorkbot now on Pandora

Dorkbot CBR is now being listed as part of the National Library of Australia’s Pandora Web Archive at http://pandora.nla.gov.au/tep/121323

November 12, 2010 at 8:34 pm Leave a comment

David Worrall at Dorkbot Cbr Tues 30th November 2010

Dr David Worrall will join us for a dorkie chat this month.

Save the date: Tuesday 30 November
Time: 6 – 7pm
Location: CCAS GALLERY, Gorman House Arts Centre
Street: Ainslie Ave. Braddon

DAVID WORRALL is a freelance experimental composer and designer working in sound sculpture, sound design, software and immersive polymedia, as well as acoustic instrumental composition. He has won various awards and held composition and research fellowship positions in Australia, UK, Europe and the USA.

The Alien Garden immersive polymedia installation Floriade, Canberra. 2003.09-2003.10.
blackDomeclusterJPEG

David joined the Faculty of Music at Melbourne University in 1979 where he taught twentieth-century music composition techniques and orchestration as well as undertaking research in computer music. In 1981 he designed and taught the first first undergraduate course in computer music in Australia.

In 1986 he was appointed Director of the Electronic Music Studios at the Canberra School of Music. He established and became the Foundation Head of the Australian Centre for the Arts and Technology at the Australian National University in 1989, a position he held for over a decade. During that time ACAT offered the first Australian postgraduate degrees in Electronic Arts.

David has held artist-in-residence and visiting fellowship positions in universities in Australia, UK, France, Spain and the USA. He was a founding member of the Music Council of Australia (MCA) and the Electronic Music Foundation and has served on a number of organisational boards, including the Australia Council’s Music and Innovative Projects (later Mixed Media) Boards, the Australian Music Centre and as president of the Australasian Computer Music Association. In 2009, the MCA awarded him honorary life membership “in recognition of his exceptional contribution to its activities.”

Worrall’s PhD was concerned with the development of a software framework for the sonification of information in large or high-frequency multivariate datasets. His creative practice encompasses a number of endeavours: instrumental and electroacoustic composition, sound poetry, sound and multimedia/polymedia installations including the design and construction of portable event theatres (PETs) and the development of software for frameworks for music composition, text transformation and the sonification of multivariate datasets.

November 12, 2010 at 12:24 pm Leave a comment

Josephine Starrs at Dorkbot 16 September 2010

Date: 16 September
Time: 6 – 7pm
Location: CCAS GALLERY, Gorman House Arts Centre
Street: Ainslie Ave. Braddon

http://lx.sysx.org

Josephine Starrs is an artist, researching, creating and exhibiting video, and media art projects for national and international audiences, as well as writing and giving public presentations on issues surrounding subjectivity and new technologies. She is currently senior lecturer and chair of Film and Digital Art, Sydney College of the Arts, Sydney University.

Over the past decade she has collaborated on several projects with artist Leon Cmielewski, including floating Territories, Plaything and Seeker.

Their current project is Downstream, a media art installation that responds to the issues of climate change in ways that are mythical, biblical and chemical.

Starrs was also cofounder of the influential artist group, VNS Matrix, whose impetus throughout the 1990¹s was to investigate and decipher the narratives of domination and control which surround technological culture and explore the construction of identity in social networked spaces.

September 8, 2010 at 11:23 pm Leave a comment

Electrofringe and Girl Geek Dinners

There have been a couple of recent events that have featured dorkbot cbr.
At Electrofringe we had an exhibition at John Paynter Gallery and Tracey Meziane Benson presented a talk with Pia Van Gelder (Sydney dorkbot overlord) about the year in dorkbot.

On 14 October, Tracey also presented a short talk at the Girl Geek Dinner Canberra about dorkbot cbr at the Burns Club.

Here is a link to the presentation:

October 14, 2009 at 10:31 pm Leave a comment

September Dorkbot CBR meeting – Torben Sko

We are very happy to announce that Torben Sko will be presenting his interesting work on portraiture at our next meeting – Tuesday 29 September 6pm at CCAS in the main gallery space.

Torben was a finalist in the 2009 Youth Self Portrait competition and his work is currently on display as part of the exhibition at the National Portrait Gallery until September 13.

Torben Sko self portrait

Torben Sko self portrait


Biography
Driven by both his artistic and technical interests, Torben Sko is currently conducting a PhD into alternative forms of interaction for computer games. His work to date has focused on the use of facial movements as a way to both control and alter the gaming experience, in an effort to increase player enjoyment. Through his work, he has collaborated with several industries partners, including game developers and computer vision specialists.

Prior to conducting his post-graduate work, Torben completed a Bachelor of Software Engineering at the ANU’s School of Computer Science. During this degree, Torben studied computer animation in the Arts faculty. In his final year, Torben combined the two disciplines to create a virtual simulation of the campus. Since then, he’s gone on to publish several papers, which he has presented around the world and has even has some of his PhD work exhibited at the National Portrait Gallery.

Artist Statement
“Combining art and technology this work challenges the nature of portraiture and the way we view it. Embracing the theme of replication, the piece uses a computer game engine to present a vivid virtual version of the National Portrait Gallery inhabited by a three-dimensional incarnation of the artist. Developed specifically for this work, the system uses binary as brushstrokes, which not only
enables rich, realistic visuals but also enables it to break free from traditional art by incorporating movement and even behaviour into the piece. Using facial tracking the portrait takes on the physical behaviour of the viewer, encouraging them to explore, interact and inhabit the work. In doing so, this work invites the viewer to not only look at the artist, but at themselves too.”

Look forward to seeing you there!

August 26, 2009 at 1:21 am Leave a comment

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